So far as I have been able to determine, the game will keep track of the highest count and will run with that. It will need to be verified that data will merge or otherwise be collected properly at runtime before adding it to this list.ĭOBJ - DNAM : ElminsterAU has confirmed that this record merges its data at runtime, therefore conflict management on this record if it exists in a mod is unnecessary.ĭIAL - TIFC : These will appear as conflicts whenever the counts don't match. If there is a subrecord you think should be listed here, let me know. Yes, this can get very specific inside various record types. If you DO NOT see the records listed here, assume they CANNOT be ignored and that conflict resolution will be necessary. So I figured it's about time to start documenting this in a more proper way than scattering it about on various mod threads on Nexus and elsewhere. I've seen a few scattered questions about which records in the game will conflict with each other and which won't and what should be done about it if they do or don't.
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